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Inside Macintosh: 3D Graphics Programming With QuickDraw 3D /
Chapter 1 - Introduction to QuickDraw 3D / QuickDraw 3D Reference


QuickDraw 3D Routines

This section describes the routines you must call to initialize and terminate QuickDraw 3D. It also describes the routines you can use to create and manipulate sets, shapes, and strings.


Subtopics
Initializing and Terminating QuickDraw 3D
Getting Version Information
Managing Sets
Managing Shapes
Managing Strings

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© Apple Computer, Inc.
11 JUL 1996